For their 2018 WWDC keynote, Apple revealed a suite of tools for bringing the digital world into the physical one, and vice versa. Here are the most useful things revealed for architects and designers.
By Jonathan Hilburg
Apple has wrapped up its keynote at the 2018 Worldwide Developers Conference (WWDC) and announced several big changes coming with IOS 12 that should shake things up for architects and designers.
The biggest announcements focused on VR and augmented reality (AR), as Apple unveiled ARKit 2.0. With a presentation backed by a constellation of big names such Lego, Adobe, Autodesk and more, the sequel to Apple’s original AR infrastructure promised to bring a much more cohesive AR ecosystem to consumers.
For architects and interior designers, Apple’s promise of easily digitizing and later placing real-world objects in an AR environment could have a huge impact on envisioning what a space will look like. If ARKit 2.0 succeeds, it could be used to decorate a room or to put different architectural options (literally) on the table without having to build physical iterative models. A collaborative, locally-hosted AR experience was also shown off at the keynote, with two players using their iPads to knock down wooden towers Angry Birds-style.
One complaint about the original ARKit was the fragmented ecosystem and inability to interact with AR objects across apps. For IOS 12, Apple has partnered with Pixar to develop a new proprietary file format for 3D models, USDZ (Universal Scene Description Zip). USDZ files should be openable across all IOS devices, including Macs, and Adobe is promising native Creative Cloud support.
Read the full story HERE >>> Source: ArchPaper Apple’s latest announcement makes augmented reality easier for architects